Silvio CarréraPERSONA 5's Biggest IssueAn analysis about gameplay and narrative in PERSONA 5.Oct 22, 2022Oct 22, 2022
Silvio CarréraHealth Bars in UnityIt’s hard to find a game or even an app that doesn’t make use of bars to display information. In games, they are extremely common to…Dec 6, 2020Dec 6, 2020
Silvio CarréraScriptable Objects in Separate WindowsAs you have more ScriptableObjects in your project, it gets harder to maintain them. I developed a tool called Scrubber. It allows you…Nov 14, 2020Nov 14, 2020
Silvio CarréraDragon Quest Battle System - Part IV (Final)This is the final part of the Dragon Quest Battle System tutorial.Sep 4, 2020Sep 4, 2020
Silvio CarréraDragon Quest Battle System — Part IIIOn this next entry, I’ll talk about some visual enhancements like adding the tilemap and the battle background. I’ll also be discussing the…Sep 2, 2020Sep 2, 2020
Silvio CarréraDragon Quest Battle System — Part IISo, in the last post, we built the basic structure and flow of Dragon Quest’s Battle system. On this post, we’ll work on getting the…Aug 31, 2020Aug 31, 2020
Silvio CarréraRPG Database in UnityBuilding an RPG is tough. Even working on a basic one will demand a lot of content. You’ll need to create a world, the cities and fill it…Apr 13, 2020Apr 13, 2020
Silvio CarréraHow to Quickly Add Audio to Your Animations in UnityUnity offers a bunch of ways which you can structure your code. Lately I realized how I always separated audio and animation. With…Mar 26, 2019Mar 26, 2019
Silvio CarréraNaming Events and HandlersHave no idea on how to name events and handlers? Let’s look at a few options.Dec 3, 2018Dec 3, 2018
Silvio CarréraDragon Quest Battle System — Part IOne of the franchises that I like is Dragon Quest. I got into it pretty late in the series, but the atmosphere, music and the characters…Nov 10, 2016Nov 10, 2016